Rune Klevjer

Position

Associate Professor

Affiliation

Research groups

Research
Publications

Selected publications: 

Klevjer, Rune. (2025). Ellie and Me: Self-embodiment and cinematic storytelling in The Last of Us. In Moss-Wellington, Wyatt & Wilkins, Kim (Eds.), The Body Swap Film. Berghahn Books.

Klevjer, Rune. (2025). Avatarhood. In Nguyen, Thi & Sageng, John Richard (Eds.), The Routledge Handbook of Philosophy of Games. Routledge.

Klevjer, R. (2022). What Is the Avatar? Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition. Transcript Verlag. 10.14361/9783839445792.

Klevjer, R. (2021). Civilization IV i den videregående skolen: Mellom fortrolighet og fremmedgjøring. Nordidactica – Journal of Humanities and Social Science Education, 11(1). https://journals.lub.lu.se/nordidactica/index

Klevjer, R. (2019). Virtuality and Depiction in Video Game Representation. Games and Culture. 14(7-8): 724-741. doi:10.1177/1555412017727688

Klevjer, R. and Hovden, J.F. (2017). The Structure of Videogame PreferenceGame Studies, 17 (2).

Klevjer, R. (2012). Enter the Avatar. The phenomenology of prosthetic telepresence in computer games. In H. Fossheim, T. Mandt Larsen & J. R. Sageng (Eds.), The Philosophy of Computer Games (pp. 17-38). London & New York: Springer