Rune Klevjer
Position
Associate Professor
Affiliation
Research groups
Research
Journal of the Philosophy of Games (section editor)
Supervised ph.d: Tobias Staaby
Publications
Selected publications:
Klevjer, Rune. (2025). Ellie and Me: Self-embodiment and cinematic storytelling in The Last of Us. In Moss-Wellington, Wyatt & Wilkins, Kim (Eds.), The Body Swap Film. Berghahn Books.
Klevjer, Rune. (2025). Avatarhood. In Nguyen, Thi & Sageng, John Richard (Eds.), The Routledge Handbook of Philosophy of Games. Routledge.
Klevjer, R. (2022). What Is the Avatar? Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition. Transcript Verlag. 10.14361/9783839445792.
Klevjer, R. (2021). Civilization IV i den videregående skolen: Mellom fortrolighet og fremmedgjøring. Nordidactica – Journal of Humanities and Social Science Education, 11(1). https://journals.lub.lu.se/nordidactica/index
Klevjer, R. (2019). Virtuality and Depiction in Video Game Representation. Games and Culture. 14(7-8): 724-741. doi:10.1177/1555412017727688
Klevjer, R. and Hovden, J.F. (2017). The Structure of Videogame Preference. Game Studies, 17 (2).
Klevjer, R. (2012). Enter the Avatar. The phenomenology of prosthetic telepresence in computer games. In H. Fossheim, T. Mandt Larsen & J. R. Sageng (Eds.), The Philosophy of Computer Games (pp. 17-38). London & New York: Springer