GTA
The project Games and Transgressive Aesthetics explores controversial game content theoretically and through qualitative empirical studies that stress how such content is experienced by players while playing games.
![Games and Transgressive Aesthetics Games and Transgressive Aesthetics](https://www.uib.no/sites/w3.uib.no/files/styles/content_main/public/media/cropped-gta-bg3_2.jpg?itok=wjlHqBAo×tamp=1579194092)
Main content
Digital games are often criticized for their many and exaggerated portrayals of violence, and also for their stereotypical representations of gender. But how are such descriptions experienced while playing? How violent or gender stereotypical can a game situation be before players find it speculative or tasteless? And when are game situations experienced as satire or parody? What is appropriate to include in a digital game, and what does the activity of play and the game situation do to the interpretation of controversial content?
Located at the Department of Information Science and Media Studies, University of Bergen, the project is funded by the Research Council of Norway through the FRIPRO programme, and is lead by Kristine Jørgensen. A three months pre-study is financed by the Council for Applied Media Research (RAM). The project period is 2015-2018.